Personal project. Game-ready creature model Mushroom Monster
High-poly sculpted in ZBrush, retopology and UVs done in 3ds Max.
Textured in Substance Painter 4K PBR textures, rendered in Marmoset Toolbag.
* Fully rigged to Epic Skeleton (Unreal Engine compatible).
* Clean low-poly topology, optimized for games and animations.
* Highly detailed organic textures (fungal carapace, woody fibers, wet PBR reflections).
* Integrated into a cinematic glowing mushroom forest background.
Hope you like it! Feedback and critiques are always welcome.